What are the types of gladiators

What are the types of gladiators

Gladiators in ancient Rome fought in the arena for the entertainment of the citizens. They were divided into classes according to their function, the weapons and armor they wore, and each of them had a function within the show. The retiarius is a type of gladiator armed with a net and a trident. While the former allowed him to knock down and immobilize enemies, the trident offered him the possibility of launching attacks at a certain distance. The retiarii (plural of retiarius) also carried a dagger or pugio to resolve close-range melee confrontations. Their armor was light and was limited to an armlet and shoulder pad, with which to cover one of their flanks. He could face other types of gladiators such as the secutor or the murmillo.   The secutor wore plate armor in the shape of scales. For that reason the confrontation with the retiarius was compared to fishing. He was...

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Free Citadelum Campaign II: The Last Conqueror of Britannia

Free Citadelum Campaign II: The Last Conqueror of Britannia

Ave, citizens of Rome! Two months after the launch of Citadelum, our strategy and city-building game set in ancient Rome, we want to celebrate with you the release of a new free content update for our game: The Last Conqueror of Britannia. In this new campaign, players will follow the conquest of the northern lands, retracing the steps of General Gnaeus Julius Agricola. They will face the barbarian tribes of Caledonia and build new settlements as Rome’s armies advance along the coast. The Last Conqueror of Britannia is a new historical campaign that will challenge players with more demanding strategic situations in a new biome: snow. As requested by the Senate and People of Rome—our community—these missions will feature new objectives, greater resource scarcity, and more cunning enemies. Alongside this free content for Citadelum, the game will also receive performance improvements, bug fixes, and additional features. Citadelum Campaign II: The Last Conqueror of Britannia is...

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The best community maps for Citadelum

The best community maps for Citadelum

Ave, citizens of Rome. Only a few days have passed since the launch of Citadelum, and we can already proudly say that Rome is expanding its glory and dominion in all the territories of the empire. Thank you all for playing and sharing your experiences to make our little indie reach “plvs vltra”. In addition to the historical campaign of 10 levels and the Sandbox Mode, which offers freedom in choosing the various parameters of the game, Citadelum has a powerful editor to create maps, missions and campaigns. We have gone through all the creations of the community, and in this devlog we offer you our favorite creations. Stranded A small map set on an island in the Mediterranean (Mare Nostrum), and with limited resources. Did you know that we initially thought this would be a good prologue for the game? In Stranded, space management and bridge building become the protagonists. Frozen Lands The possibility of...

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Build Rome, share Rome, play Rome. Citadelum editor

Build Rome, share Rome, play Rome. Citadelum editor

Ave Dominus, Citadelum will be out next October 17th, and the team is working full steam ahead in the final touches, some bug fixing and polishing. We are truly excited about the final result, you will be able to play very soon on Steam. But today, I want to share something on a personal side. Since Citadelum editor was announced, I let my imagination fly with the possibilities included. It is not only about playing Campaign. Sandbox or Battle modes, but giving the player the power to create their own maps and campaigns, and share them with the community, is something huge. This is a unique opportunity to recreate some of the lesser known episodes of the roman empire, or even to change History at will. What I did, even before I had access to the game, was researching some Historical events I would love to play. I am not spoiling the surprise...

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CItadelum Prologue from us to you!

CItadelum Prologue from us to you!

Ave, citizens of Citadelum! Today, we want to speak to you from the heart. Being an indie studio isn't easy. The journey has been tough, full of challenges, but also full of learning. We face a world where big names dominate the industry, and that has pushed us to pour all our passion and effort into Citadelum. Every line of code, concept, model, animation and design idea has been created with dedication and love for what we do. But none of this would be possible without your support. Today, more than ever, we need you to stay with us. We are thrilled to announce that the prologue of Citadelum is now available on Steam. This free version isn’t just a demo. It’s a window into the future, a first glimpse of your own Roman Empire. What’s new in the Prologue? Battles: Immerse yourself in our new combat system. Gods: Roman deities watch from...

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Gods

Gods

Ave, Romans! Today we will see how the gods influence the fate of your city in Citadelum. The Roman Pantheon In Citadelum, the gods are more than mere background elements, they are active participants in the destiny of your city. Six powerful deities stand watch over your city, each with the ability to shape its future through their divine will: Minerva: Goddess of wisdom and the arts, guiding your city's intellectual and cultural advancements. Mars: God of war, strengthening your legions and empowering your military endeavors. Jupiter: Supreme god and king of the gods, bestowing prosperity and stability upon your citizens. Pluto: God of the underworld and brother to Jupiter. Apollo: God of the arts, music, and medicine, inspiring creativity and happiness among your people. Ceres: Goddess of agriculture and fertility, ensuring bountiful harvests and food security for your population. Divine Favours and Consequences As the ruler of Citadelum, your relationship with these deities...

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Combat unit system in Citadelum

Combat unit system in Citadelum

Ave, Romans! Welcome to our latest update on the progress of Citadelum. Today, we're excited to dwelve into the intricacies of our combat system, the various enemy types you'll encounter, and the strategic depth that awaits you on the battlefield. Combat System: Rock, Paper, Scissors At the heart of Citadelum's combat is a rock-paper-scissors system. This classic dynamic ensures that no single strategy dominates, forcing players to adapt their tactics based on the enemy they face. Each unit type has a damage multiplier against another, encouraging thoughtful decision-making and diverse army compositions. Both your forces and the enemies you'll face in Citadelum fall into these strategic categories: Melee Infantry: The backbone of any army, strong and sturdy. Effective against cavalry. Centurions: These master strategists provide additional motivation to nearby troops, boosting their power. Cavalry: Mobile and capable of flanking maneuvers. Effective against archers. Archers: Provide long-range support, weakening units before melee combat. Effective...

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City defense and battles ready in Citadelum!

City defense and battles ready in Citadelum!

Ave, Romans! Welcome to our latest update on the progress of Citadelum. Our team has been hard at work, and we're excited to share the progress we've made. First, let’s review some of the core functionalities that are now complete: Imperium Building: Players can build and expand your cities from the ground up. Resource Gathering & Refinement: You can gather and refine various resources essential for your city’s development and survival. Trade with Different Villages: Trade with different civilizations is operational, giving you access to a range of goods and strategic alliances. World Exploration: The world is open for exploration, revealing new territories, resources, and opportunities. Punishments and blessings: Your worship of the gods is very important for the prosperous development of your city, you must maintain their approval or face fatal consequences. At the moment, we are consolidating these core mechanics and entering an exciting phase of expansion and content refinement....

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The storyline in Citadelum campaign

The storyline in Citadelum campaign

When we were designing Citadelum campaign we wanted the player to experience the expansion of Rome, in different years and biomes. Our goal was not only visiting several locations of the Peninsula Italica, but also Hispania and Egypt. To do so we also had to keep in mind the actual timeline of events. That’s why we chose the late Republic and early Roman Empire. This era allows the player to have an impact on several events, such as roman civil wars, conquest and even some conspiracies. Remember these events also have to fit our city building mechanic. For example, if you could play our first level in the demo. That level is set during the Perusine War fought by Lucius Antonius and the forces of Octavian (who would become emperor). We also wanted to give the campaign some sense of continuity. To give you an idea, we wanted to give the same...

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Next Fest and the Future

Next Fest and the Future

Welcome to the Citadelum Demo at Steam Next Fest: We are thrilled to share with you the first demo of Citadelum which Includes two missions that will allow you to explore several features of this city builder set in ancient Rome. Each mission has its own map and tasks to complete, giving you the freedom to build and customize the city to your liking. Mission 1: Establish and Learn to Manage a Roman City You will get to know the different types of citizens and Roman industries. Expand your settlement and establish the first trade route to obtain crucial materials for Rome. Mission 2: Manage More Complex Resources Improve your population’s housing and build amenities for the inhabitants. Get to know the gods, hold festivals and sacrifices. Discover the legions, though combat will not be present in the demo. This mission is more challenging and will give you an idea of the strategic depth of...

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