The growth of our city: Citizens and housing!

In this devlog, we will discuss how population arrival works in our city and the housing system we have designed to offer an authentic and rewarding experience to our players. Since the beginning of our game development, our goal has been to faithfully recreate the atmosphere and evolution of a city in Ancient Rome, from its humble beginnings to becoming a great metropolis that has nothing to envy to the capital itself. With all this, we aim to convey that feeling to the player. When designing this, we have focused our efforts on creating a system that reflects a progressive and organic growth of the population regarding what you can offer to your citizens and how the inhabitants who are already part of it feel. Thus, the player will feel that their city is alive and slowly prospering due to organization, rewarding the player's feats at all times. At the core of the system...

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Natural Resources in Citadelum: The Wealth of Ancient Rome!

Ave citizens, it's time to discover the treasures that our land has to offer and how to obtain them for the benefit of our glorious republic. Wise management of natural resources is key to success and prosperity. Animal Farms In the Animal Farms, we breed a variety of livestock to supply our food needs and more. From pigs and chickens to cows, these farms are the source of various essential products for our population. By caring for our animals, we obtain food such as meat, milk, and eggs. Sawmills Sawmills are the heart of our lumber industry. Here, we transform sturdy trees into wood, providing the raw material necessary for construction and other projects throughout Citadelum. To benefit from them, we will find forests scattered across the map where, by placing our sawmills nearby, our lumberjacks can efficiently collect and deposit the gathered wood. Quarries In the Quarries, we extract stone and iron. These resources are...

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Form your legion and prepare for battle! Military training in Citadelum.

As leaders, it is our responsibility to organize all aspects of the city to achieve prosperity and ensure the glory of Rome. Among the crucial elements, the military stands out as one of the most vital. At Citadelum, the integration of military affairs with the construction and management of the city is seamless. We will efficiently stock up on weapons and equipment, conduct military training, deploy legions, and combat enemy threats. The recruits are drawn from the unemployed citizens who arrive at your settlement. As their leader, you'll be responsible for conducting military levies to enlist them and oversee their training before deploying them on the battlefield when you consider they are ready. Let's talk about the different classes of soldiers at our disposal. Infantry Legionnaires are the backbone of our ground forces. Armed with the fearsome gladius and protected by the iconic scutum, these soldiers form the impregnable turtle formation, an impenetrable...

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Portada self sufficiency update

Crew update patch notes for One Military Camp

Welcome, recruits of One Military Camp! We have a new major update, version 0.9.1.5, which we have named "Crew". This introduces the self-sufficiency system, fixes some bugs, and adds trading cards. You can find all the details below. Patch 0.9.1.5 notes for One Military Camp How are you all doing? We hope you are following Sgt. Hawkins’ training routines to get those rookies in shape! If by now you are thinking that you already know everything there is to know about running a camp, well think again, because it’s time for step two of our Roadmap: the self-sufficiency update. Many of you have let us know that you need more control over your finances and more ways to earn money. Buying resources from providers can really put a stranglehold on your economy, so... How about producing your own stuff? Plant delicious cabbages in your own farms, make your own ammo, build oil extractors and...

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The camera in City Builders and Management games

When it comes to playing the best City Builders and management games, the camera is a crucial element that must function flawlessly. It should be completely smooth, allowing players to move freely, intuitive and easy to use, just like what we have implemented in One Military Camp. There are a good handful of aspects that must be taken into account when talking about the camera in the genre of management games. We have compiled the ones that we consider most important, and that we believe bring significant value to One Military Camp. One Military Camp share a lot of game mechanics with the best building/ management games out there, and we already talked about the graphic style of the game. We launched One Military Camp on Steam last March 2 on Early Access, and since then it has received a few updates that have improved the game (updates that will continue to arrive in the upcoming months, as you can...

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City builders graphics

Best graphic styles for City Builders like One Military Camp

City Builder games are quite unique. It's gameplay require a very specific approach to camera, zoom, and building details, so the player has that "control" feeling. But, there is still some place for innovation when choosing graphics and art style. Game engines and new hardware allow highly detailed graphics and animations (something that was essential for One Military Camp, as the game depicts a wacky sense of humor and tons of accidents), but we, as developers, still got freedom for going for something recognizable in our visual treatment. One Military Camp share a lot of game mechanics with the best building/ management games out there, but the graphics are kinda different. Many Base Builders have very distinct graphical styles and color palette, which adds a lot of visual variety to the genre. We launched One Military Camp on Steam last March 2 as an Early Access, and since then it has received a few updates that...

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Top mechanics in Base Building games such as One Military Camp

When we talk about the best Base Builders or City Builders games it is impossible to not think about some certain iconic mechanics of these genres. Our goal with One Military Camp is to enter the "Olympus" of the genre, and we have included some mechanics that we consider essential in this type of games. We launched One Military Camp on Steam last March 2 as an Early Access, and since then it has received a few updates that have improved the game experience (updates that will continue to arrive in the upcoming months, as you can see in our roadmap). Never heard about our game? Take a look at the EA launch trailer. One Military Camp has these top mechanics that can't be missing in the best Base Building games Build When talking about the best Base Builders (or City Builders) it is impossible not to talk about construction as an essential mechanic. In...

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First Strike update

One Military Camp gets Enhanced Missions, Steam Deck support and more

Welcome back, recruits! We have some intel from our headquarters. Our team has been working hard to improve One Military Camp, since early access came out last March 2nd on Steam. This is our first big update since we shared our Roadmap with you, and we can't wait for you to enjoy the new features coming to the game. We proudly announce that Steam Deck support and Enhanced Missions are already available. That’s the perfect opportunity to go back to the campaign, and carry out missions with real time info and decisions. Or maybe take your camp on easter vacations in portable mode. Do you want to try the game with gamepad on Steam Deck? We got this covered too.   We have also improved vastly our defense mechanics. It means, your security officers will detect spies even when disguised and make them flee (no need to chase those Dragan agents anymore).  But beware,...

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First patch notes one military camp

Thanks for playing One Military Camp and first patch notes

Thanks for playing One Military Camp. This is just the beginning. Our game One Military Camp released on early access on March 2nd, with very positive reviews, and we are deeply grateful with you all. Nevertheless we want to remind you we are still working on it, and the game is improving everyday thanks to your reports and suggestions. Did you find any bug or have problems with the game balancing? Please, let us know through our Discord community or the Steam forums. We take into account every of your suggestions and we are working right now in solving any problem you may find. And that’s not all. This same month, Steam Deck and gamepad support are coming to OMC, with Self-sufficiency features and Enhanced Missions (real time battle reports and decisions). You can check our roadmap with every improvement and new features coming to the game for the coming months. We...

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Early Access announcement for One Military Camp

One Military Camp will have an Early Access! Launch date, price and more!

The long awaited “manage sim” from Abylight Studios, One Military Camp will be released next March 2nd in Early Access on Steam. This Early Access means that the game is already finished, but will receive upgrades and improvements until the 1.0 arrives. After a closed beta that gave us a lot of feedback from the community, the game will launch as an Early Access with a roadmap full of content. An ambitious roadmap to make One Military Camp even better! Although we have planned a lot of content to come, March 2nd players will have access to the complete campaign (over 100 missions, 3 biomes and all the game mechanics available). This March players will have enhanced missions,  a self-sufficient system and support to the SteamDeck. In April, Sandbox mode will be available, for those who want to play without limits. After that, the content will arrive to improve the game and upgrade the...

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