Welcome to this exclusive S.O.N.A.R. Developer Interview, where we dive deep into the treacherous waters of tactical submarine simulation and high-stakes dark comedy! In this featured video, Miguel García Corchero, Creative Director at Abylight Barcelona, sits down to answer pressing questions about the development, core mechanics, and design philosophy behind S.O.N.A.R. (Submarine Operators Not Actually Ready).
If you are a fan of indie tactical simulators or chaotic crew management, this interview offers an insider look at how Abylight Barcelona is redefining naval strategy.

What is S.O.N.A.R. (Operators Not Actually Ready)?
At its core, S.O.N.A.R. is a tactical espionage diving simulator that blends authentic submarine mechanics with satirical humor. Players take command of an advanced submersible, but there is a major catch: your crew is completely unqualified, highly prone to panic, and barely capable of reading a pressure gauge.
Why Strategy and Simulator Fans Should Watch
Naval simulators are traditionally known for their dry, punishing complexity. S.O.N.A.R. turns that trope on its head by delivering deep tactical systems wrapped in a satirical tone. Whether you are interested in acoustic tracking, hull integrity management, or simply want to watch a crew attempt to patch a breach with cheap tape, this developer Q&A provides valuable insights into Abylight Barcelona’s design ethos.
Watch the full S.O.N.A.R. Developer Interview below to get the latest updates on development progress, mechanics breakdowns, and what to expect when you finally take the helm!











